Blog - Posts by Mark Alexander
Back to blogsClear All

Guide To GameMaker Particles
You’ve heard of elf on a shelf, now get ready for a particle article.Particles are a great way to add style, colour, and flair to your 2D games. Whether you’re looking to create an effect that’s…

Coffee-Break Tutorials: Simple Inventory (DnD)
Hello and welcome to another one of our coffee-break tutorials! This time around we're going to be showing you how to make a simple inventory system in the style of the original "Zelda" games. In…

Coffee-Break Tutorials: Simple Inventory (GML)
Hello and welcome to another one of our coffee-break tutorials! This time around we're going to be showing you how to make a simple inventory system in the style of the original "Zelda" games. In…

Coffee-Break Tutorials: Juicy Screenshake (GML)
A very important part of making a game that is easily overlooked is adding "juice" to the gameplay. When we talk about "juice" we are talking about multiple elements in the game that are…

Coffee-Break Tutorials: Juicy Screenshake (DnD)
A very important part of making a game that is easily overlooked is adding "juice" to the gameplay. When we talk about "juice" we are talking about multiple elements in the game that are…

Coffee-Break Tutorial: Easy Typewriter Dialogue (DnD)
Today's coffee-break tutorial covers a great effect that is useful in a wide variety of situations. Making a dialogue object that has lines of text that appear a letter at a time, just like it…

Coffee-Break Tutorial: Easy Typewriter Dialogue (GML)
Today's coffee-break tutorial covers a great effect that is useful in a wide variety of situations. Making a dialogue object that has lines of text that appear a letter at a time, just like it…

GameMaker Studio 2.3: New GML Features
Now that the 2.3.0 Beta of GameMaker Studio 2 is available, you will be able to see there have been a number of significant changes and additions to the GameMaker Language, as well as a number of…

GameMaker Studio 2.3: New IDE Features
Now that the 2.3.0 Beta of GameMaker Studio 2 is available, you will be able to see there have been a number of significant changes and additions to the GameMaker Language, as well as a number of…

GameMaker Studio 2 Customisation And Accessibility
In this article we're going to discuss some of the ways that you can customise GameMaker Studio 2 to suit your own particular needs and general workflow when creating your game projects. Most of…

Coffee-Break Tutorial: Simple Lighting (DnD)
Today's coffee-break tutorial is going to be about adding some very simple lighting effects to your games using surfaces. By simple, we mean that these lights won't be able to cast shadows,…

Coffee-Break Tutorial: Simple Lighting (GML)
Today's coffee-break tutorial is going to be about adding some very simple lighting effects to your games using surfaces. By simple, we mean that these lights won't be able to cast shadows, but…

Coffee-Break Tutorials: Setting Up And Using Gamepads (DnD)
In this weeks coffee-break tutorial we'll be taking a look at gamepads and how to set them up and use them in your games. For this, we'll be using the following base DnD™ project, which…

Coffee-Break Tutorials: Setting Up And Using Gamepads (GML)
In this weeks coffee-break tutorial we'll be taking a look at gamepads and how to set them up and use them in your games. For this, we'll be using the following base GML project, which…

Coffee-Break Tutorials: Decal Effects (DnD)
In today's coffee-break tutorial we're going to be looking at surfaces, in particular, how to use them to create decal effects in your games. Basically, we're going to be using a surface to…

Coffee-Break Tutorials: Decal Effects (GML)
In today's coffee-break tutorial we're going to be looking at surfaces, in particular, how to use them to create decal effects in your games. Basically, we're going to be using a surface to…

Coffee-break Tutorials: Checkpoints Using Buffers (GML)
In this Coffee-Break tutorial, we're going to look at creating a checkpoint in a game using buffers. However, before getting started, let's quickly explain what a buffer is and how it works, as…

Coffee-break Tutorials: Checkpoints Using Buffers (DnD)
In this Coffee-Break tutorial, we're going to look at creating a checkpoint in a game using buffers. However, before getting started, let's quickly explain what a buffer is and how it works, as…

Get Started With Particles In GameMaker Studio 2
This tech blog will show both the GML and DnD™ methods for setting up and using particle systems, and at the end of the blog, you can find links to two downloadable test projects so you can see…

Coffee-Break Tutorials: Finite State Machines (DnD™)
Welcome to another one of our Coffee-break Tutorials! We hope you have 10 minutes of your time to dedicate to reading this, as today we'll be discussing a very important subject that is…

Coffee-Break Tutorials: Finite State Machines (GML)
Welcome to another one of our Coffee-break Tutorials! We hope you have 10 minutes of your time to dedicate to reading this, as today we'll be discussing a very important subject that is…

Coffee-Break Tutorials: Pausing Your Game (DnD™)
Hello again and welcome to another coffee-break tutorial! This series offers quick and easy tutorials that can be implemented in just a few minutes, with the idea being to teach you some basic…

Coffee-break Tutorials: Pausing Your Game (GML)
Hello again and welcome to another coffee-break tutorial! This series offers quick and easy tutorials that can be implemented in just a few minutes, with the idea being to teach you some basic…