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Pirate Software: Indie Game Development With Heartbound And Beyond
Thor of Pirate Software talks: indie dev life, promoting your first game, the biggest challenges of the RPG genre, and what lies beyond his game Heartbound

ANTONBLAST: If We Didn't Succeed, We Would’ve Been On The Streets
Tony Grayson is the head, lead designer, and composer of Summitsphere, the indie studio behind Antonball Deluxe and the upcoming ANTONBLAST. We asked Tony about the game’s red-hot Kickstarter…

Pirate Software: From Infosec and Blizzard Entertainment to Streaming Gamedev
‘My main value is to focus on everything that you can do with your community.’Buckle up for a two-part interview series with Jason Thor Hall, the lead programmer at Pirate Software, the winner of the…

Peglin Developers: Switching from Unity to GameMaker
Dylan Gedig and May Gardens, known better in the indie space as Red Nexus Games (RNG), created the dangerously addictive pachinko roguelike Peglin, where you seek payback on a greedy dragon for…

Antonball Deluxe: I Told Devolver ‘I Have A Game That You’re Going To Sign’
You may know Summitsphere as the studio behind upcoming destructive platformer ANTONBLAST, but did you know the Anton series actually began with Antonball Deluxe?Lead designer and Summitsphere head…

James Chapp Fillmore: Argentinian Indie Scene Shows Remarkable Talent
James Chapp Fillmore is an independent video game developer, bass player, and medieval toy-crafter based in Buenos Aires, Argentina.When he’s not developing new projects, James runs a YouTube…

Wally And The FANTASTIC PREDATORS: ‘It’s Nuclear Throne But Worse’
Oscar Gonzales’ mother wanted him to become a doctor. Now known online as BOON, Oscar defied that request to become the developer of dungeon-crawler Wally and the FANTASTIC PREDATORS.In our…

Mining Mechs: Every Project Taught Me Something New
During the day, Barry Young works a regular job in the game industry. At night, he becomes Delayed Victory, the developer of upcoming online co-op, Mining Mechs.We managed to steal some of Barry’s…

Luiz Alves: After Working At The Hospital, I Never Imagined I’d Be Making A Game For It
Luiz Alves, known in the GameMaker community as Alves, is a jack of all trades: software developer by day, game developer by night, and YouTuber whenever time allows.During our interview, he explored…

These Doomed Isles: The Importance Of Balance In Card Games
Andrew is a solo game developer and the head of Triplevision Games, the studio behind metroidvania Mable & The Wood and the upcoming strategy/card game, These Doomed Isles.During our interview,…

Conscript: I Didn’t Even Know What Coding Was
Jordan Mochi is the solo developer behind the upcoming World War I survival horror game, Conscript.During our interview, we asked Jordan about his interest in history, experience with game…

Mod.io: The Next Generation Are Growing Up As Creators
Scott Reismanis is the founder of mod.io and ModDB.com, one of the largest and longest serving mod destinations attracting over five million monthly visitors. We asked Scott how indie developers can…

Sword Of The Necromancer: Making A Game Where You're 'Resurrecting Your Gays'
Grimorio of Games are an independent studio from Barcelona, Spain, and the creators of the dungeon-crawling action RPG Sword of The Necromancer, where the fallen enemies fight alongside…

The Red Strings Club: There’s Backlash When You Release Anything Queer
Deconstructeam, the studio behind The Red Strings Club, is composed of three members: Writer, designer and programmer Jordi de Paco, Marina González, artist and animator; and Paula Ruiz the sound…

Princess Farmer: Indie Game Dev Scene Is Incredibly Inclusive
Samobee Games are a wife/wife team from Canada, composed of programmer/writer Tobey (she/her) and artist and game designer Charlene (she/her), and creators of the exciting puzzle game Princess…

Blood Nova: Don’t Erase The Lived Experience Of The LGBTIQA+ Community
Aviv Salinas and Ross Gardner are the duo behind Blood Nova, a point-and-click adventure game about a young princess about to ascend to the throne. During our interview, we discuss how to…

GameMaker Pride Week: Are Indie Games Inclusive Enough?
The LGBT+ community has struggled for accurate representation - and even simple recognition - in mainstream media for years. But there are signs of a turning tide.Within the games industry, more and…

FAITH: I Read FAITH Fanfiction And Some Of Y'all Need Jesus
Airdorf is the developer of acclaimed 2D survival horror franchise, FAITH: Unholy Trinity. In this interview, we discuss the impact of games like The Legend of Zelda: Link’s Awakening and P.T.…

GX.games Mod Jam: Four Brilliant Mods To Inspire Your Creativity
The submissions to the Browser Mod Jam open today, on May 23rd! Have you already started working on your mod?If you are still not sure what to make for the Browser Mod Jam, here are some of GameMaker…

GameMaker and Opera GX team up for the Browser Mod Jam
Spring is here, and you know what that means - it’s time for another jam! Once again GameMaker and Opera GX join forces, partnering up with Gamemusic, to bring you the craziest and most unique…

GameMaker Hosts ‘Gamers Of The Future’ Education Event In Brazil
On March 18th, GameMaker hosted an educational event at the Escola Estadual Prof. Eduardo Soares school in Alambari, Brazil. It was the first seminar in our newest project, ‘Gamers of the Future: A…

I’ve Never Worked So Hard For A Game Jam - Moonleap
Guselect, a game developer and content creator from Brazil, is the mind behind the winner of #NoticeMe Game Jam, Moonleap, which released on Steam and Nintendo Switch in 11th April. We asked…